Set real per-hero health for offline play - #39
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Base health, armour and shield live in stat descriptors this build streams from the retired NGDP CDN, so offline every hero spawns at 0 HP. Seed each hero's real values into the health component, and only when nothing else populated them so a server stays authoritative.
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Offline, every hero spawns at 0 HP: base health/armour/shield live in stat descriptors that this 0.8 build streams from the retired NGDP CDN, so they never load and the health component stays empty.
This seeds each hero's real values into the health component at spawn, split across the normal/armour/shield pools. It only fills them when nothing else has, so an authoritative server still wins. D.Va is left out (meka handled separately); unknown heroes fall back to 200 HP.