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Neon Circuit 2026

Browser arcade kart racer — multi-city circuits, heat-seek items, career unlocks, time trial, and procedural audio. Original theme (no Nintendo IP).

Play online

https://rawcdn.githack.com/scotts33/neon-circuit/main/index.html

Repo: scotts33/neon-circuit (public). Private working copy: scotts33/neo-kart.

Sibling game (flying cars): https://rawcdn.githack.com/scotts33/sky-circuit/main/index.html

Play locally

cd Development/neo-kart   # or your path to this folder
python3 -m http.server 8765
# open http://127.0.0.1:8765/

Requires HTTP (not file://) so Three.js and lazy 3D assets load.

Share packages

npm run share   # builds dist/ + Desktop Neon-Circuit-2026.html / .zip

Courses

Id Name Notes
neo-tokyo Rainbow Bridge Run Day bay + long jump
neo-tokyo-night Midnight Express Wet night (unlock: 2 career wins)
dubai Mirage Super-Loop Dirt shortcut cut + dunes
shanghai Pulse River Circuit Twin bridges + jump
harbor Atlantic Arc Suspension span
red-rock Mesa Breaker Desert mesa + gorge jump

Modes

  • Race — multi-kart grid, traffic, items, AI difficulty Easy / Normal / Hard
  • Time Trial — solo, no traffic; recorded ghost telemetry when you set a PB (centerline scrub only as fallback)
  • Cup — multi-course points series

Handling classes

Garage tunes (career unlocks): Balanced, Grip, Power, Light — different accel / top speed / steer mults. AI field rotates classes.

Items

boost · missile · oil · mine · shield · shock

Brake + Item throws traps / reverse-fires missiles behind you (no heat-seek on reverse shots).

Controls

Action Keys Gamepad Touch
Accel W / RT / D-pad up GO
Brake S / LT / D-pad down BRAKE
Steer A D / arrows Left stick Left virtual stick
Drift Shift / Z B / RB DRIFT
Item Space / E A / X / LB ITEM
Camera C / V Select
Pause P Start
Mute M MUTE checkbox / pause MUTE
Courses Esc COURSES button
Rematch R (results)

Touch controls appear automatically on coarse pointers / narrow viewports. Keys are remappable via NeoKartInput.setBinding.

Settings (course menu)

SFX · Music · Stick sensitivity · Deadzone · Camera · GFX quality · Paint · Handling class · Steer assist · Auto-brake · career paints / courses / challenges

Graphics (3D High+)

Theme-driven IBL (richer cube env + optional PMREM), player-follow soft shadows, wet-road puddle specular on rain, road microdetail, contact shadows under karts, night window emissives + street lamps, animated reflective water, hero landmarks, tire smoke / rain spray / dense skids, boost heat-haze post, SSAO + motion on High, AI vehicle LOD, Medium strips cost; mobile step-down retained.

Finish flow

Player finish → short grace → instant replay (~6.5s ring buffer + optional full-race cinema samples) → results board + podium orbit cam.

Courses / risk

Most circuits now include a dirt shortcut zone (grip penalty). Shanghai + night Tokyo use rain weather (lower top speed / wet coast).

Architecture

File Role
js/track.js Courses, elevation, shortcuts, landmarks
js/race-engine.js Pure sim (drive, items, AI, replay buffer, ghost pose, taunts)
js/render3d.js Three.js world, podium/replay cam, ghost mesh
js/render.js 2D fallback
js/main.js Loop, HUD, menus, hit-stop, touch wiring
js/audio.js SFX + procedural BGM (separate buses)
js/storage.js Settings, PBs, cup, career, session
js/input.js Keyboard + gamepad + touch virtual pad
vendor/three.min.js Three.js r160 (lazy-loaded on first race)

Tests

npm test           # pure engine/storage (~60 cases)
npm run test:load  # browser-like script globals
npm run test:launch  # Playwright smoke (optional)

About

Neon Circuit 2026 — browser arcade kart racer. Play via the githack URL in the README.

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