Rewrite README as a narrative cyberpunk tactics introduction - #46
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| Debug builds honor `SR_AUTOSTART_MISSION_ID`: | ||
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| ```bash | ||
| SR_AUTOSTART_MISSION_ID=Mission003 |
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Run the app in the autostart example
When this block is pasted into a shell, it only assigns a shell variable; it neither launches HexWire nor passes the value into a simulator process. Because HexwireApp.swift reads the app process environment, the documented “Launch directly” flow does nothing. Use the simulator-launch form, such as SIMCTL_CHILD_SR_AUTOSTART_MISSION_ID=Mission003 xcrun simctl launch <udid> com.hexwireaaron.game, instead.
AGENTS.md reference: AGENTS.md:L34-L35
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…s CI XcodeGen derives object IDs from the checkout directory name. The committed project on this branch was generated under the old ShadowrunGame path, so CI (checkout Hexwire/Hexwire) rewrote every ID. Main already regenerated the project under that path in 6682975. Merge that project in; the README rewrite is unchanged. Co-authored-by: Daniel Meyer <scrimshawlife@gmail.com>
What changed
Narrative direction
The README now presents HexWire as a game about a capable but vulnerable crew operating inside a city-scale surveillance machine. Power is available through the Signal layer, but using it raises Trace and forces the player to trade tempo against survival. Combat is framed as objective-driven infiltration rather than simple enemy elimination: the job is not finished until a runner reaches extraction.
Source grounding
Claims were checked against:
docs/TraceSystem.mddocs/audit/MissionCertificationMatrix.mdplans.mdproject.yml.github/workflows/hexwire-ci.ymlNo unsupported lore, named corporations, mission plots, or unimplemented systems were presented as canonical.
Validation
Documentation-only change. Hosted CI remains the authoritative validation surface for project drift, tests, iPhone/iPad builds, hygiene, resources, and archive generation.