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docs(product): Phase 0 promote AR-designed walk identity #252

Description

@scrimshawlife-ctrl

Outcome

Promote the ratified near-term product identity from audio-first to AR-designed adaptive walking experience in binding and repository-context documentation, while preserving movement as gameplay authority and audio as a required supporting channel.

Project item

INTAKE_PENDING

Owner or agent identity

Jcode

Workstream

Documentation

Agent lane

DOCS

Branch

docs/phase-0-ar-designed-product-law

Base SHA

90de100

Dependencies

Freeze #249 merged. Redesign recovery #251 merged. Device lanes are armed with tip-bound receipts. No production or mesh dependency.

Intended paths

  • docs/SOLO_MVP_SCOPE.md
  • WAYKIN_SPEC.md
  • README.md
  • ARCHITECTURE.md
  • docs/legal/TERMS.md
  • skills/**/references/REPO_CONTEXT.md
  • .grok/skills/**/references/REPO_CONTEXT.md
  • skills/waykin-audio/SKILL.md
  • .grok/skills/waykin-audio/SKILL.md
  • docs/design/AR_MVP_FREEZE.md
  • docs/design/CONTINUATION_PLAN.md
  • product-identity metadata or comments explicitly enumerated by P0.9/P0.10

Frozen paths

  • App/AR/**
  • App/Resources/Companion/**
  • docs/assets/companion/**
  • all USDZ assets and mesh/art pipeline scripts
  • gameplay, movement, Bond, persistence, and event-generation behavior

Acceptance criteria

  • Binding docs define Waykin as AR-designed, not audio-first.
  • AR is the primary designed session surface when capability allows.
  • Movement remains gameplay authority.
  • Audio remains a required supporting and pocket-safe accessibility/presence channel.
  • No Swift behavior or asset changes.
  • Historical uses of audio-first remain clearly labeled historical where retained.
  • Repository context and agent/audio skills use the promoted identity consistently.

Required validation

  • rg -n -i 'audio-first|audio first' --glob '!**/receipts/**'
  • make check-core-isolation
  • make check-lira-usdz
  • python3 scripts/validate_collaboration_coordination.py
  • git diff --check
  • CI canonical validation

Non-goals

  • AR-default UX implementation
  • AR renderer, placement, loader, mesh, animation, or asset changes
  • New gameplay mechanics or presentation command cases
  • Outdoor/device quality claims
  • Multi-activity or multi-companion scope

Evidence boundary

OBSERVED documentation and static-validation results only. Physical-device behavior remains NOT_COMPUTABLE.

Handoff state

NONE

Activity

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