FIX - PBR materials with alpha mode BLEND and alpha value of 0 are not highlighted#5411
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trish-sl wants to merge 2 commits intosecondlife:developfrom
Open
FIX - PBR materials with alpha mode BLEND and alpha value of 0 are not highlighted#5411trish-sl wants to merge 2 commits intosecondlife:developfrom
trish-sl wants to merge 2 commits intosecondlife:developfrom
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marchcat
approved these changes
Feb 15, 2026
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I did not find a canny specifically referencing this problem.
Bug
When highlighting transparency (CTRL+ALT+T), any object with a PBR material with alpha mode BLEND and an alpha of 0 will fail to be highlighted.
Reproduction
You can repro this bug by building a prim, inserting a blank PBR material, setting its alpha to BLEND mode and 0, then turning on highlight transparency. See how it doesn't highlight.
Fix
Don't skip rendering PBR with Alpha blend of 0 when DebugAlpha mode is enabled.
Side note: While fixing this, I noticed if you have a PBR material with alpha mode BLEND or MASK and the alpha is 1.0, that object is still highlighted. If this isn't intentional, I'll follow up with another fix.