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Text RPGs Engine

In very early development so no cool readme for now D:

Practical plans

  • Rust
    • I work with Python so I need some changes in my life
  • GUI
    • TUI and CUI are for programmers only
  • Test campaign in different repo
    • The name will be: "Raid of the wicked"
    • It'll be not in English
  • Support for playing with one hand
    • Keyboard or mouse
  • Visual art will be in two forms: portraits or pics between walls of text
  • Data model for all walls of text in a campaign
    • Bunch of txt files looks funny but it shouldn't be that way

Abstract Plans

  • World simulation
    • It's text RPG so it's easiest way to make a "living" world
  • Opposition
    • Skirmish, not a real battle
  • Moral, vigor and skills test
    • For armies, groups and individuals
  • Society Presence
    • Any big social simulation contains buildings or camps
    • Buildings do not "fight" however a garrison may defend itself, not a building

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Text RPGs Engine

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