Unity Developer with Engineering background. Passionate about videogames and programming.
Everyday learner, dedicated to writing clean, maintainable, and performant code.
A small bullet hell game built with C#, MonoGame, and Gum UI. The project focuses on data-driven enemy waves, reusable gameplay services, and a clean separation between rendering, input, audio, scene management, and gameplay logic.
πView on GitHub
A fast-paced game jam project submitted for Gameplay First Jam 2025 in Irvine, CA.
πView on GitHub, itch.io Page, Watch Trailer
A test task project that led to a successful job offer.
πView on GitHub
A Match-3 puzzle game released on web platform.
πView on GitHub
A PvP shooter prototype built with Photon Quantum to demonstrate familiarity with the deterministic ECS workflow, gameplay systems, and networking patterns used in Quantum.
πView on GitHub
My main commercial project as a part of the development team.
πView on Steam
Thanks for stopping by! Feel free to check out my projects and connect with me.
