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Cloud Layer in White Jungle's Background is More Opaque #114
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rel-modelIssue related to a model or model attributesIssue related to a model or model attributestype-requestFeature request within scope, or already plannedFeature request within scope, or already plannedver-gamecubeIssue/change is confirmed as present on the GameCube versionIssue/change is confirmed as present on the GameCube versionver-playstationIssue/change is confirmed as present on the Playstation 3 versionIssue/change is confirmed as present on the Playstation 3 versionver-xboxIssue/change is confirmed as present on the Xbox 360 versionIssue/change is confirmed as present on the Xbox 360 version
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rel-modelIssue related to a model or model attributesIssue related to a model or model attributestype-requestFeature request within scope, or already plannedFeature request within scope, or already plannedver-gamecubeIssue/change is confirmed as present on the GameCube versionIssue/change is confirmed as present on the GameCube versionver-playstationIssue/change is confirmed as present on the Playstation 3 versionIssue/change is confirmed as present on the Playstation 3 versionver-xboxIssue/change is confirmed as present on the Xbox 360 versionIssue/change is confirmed as present on the Xbox 360 version
The Dreamcast version of White Jungle's background has a semi-transparent cloud layer that allows for somewhat obscured visibility of the "main" background, simulating a dense fog. SA2B retains this feature, but due to a discrepancy with the way the cloud layer's vertex coloring is set up, the "main" background is harder to see than intended. Adjusting the diffuse settings in the model's materials has seemingly no effect, meaning that a potential fix would require either adjusting the alpha settings within the vertex colors to match the DC version's or importing the Dreamcast version's model wholesale.
SA2B with Render Fix

SA2B with imported DC model (Render Fix was temporarily disabled here)
