A Minecraft mod about what lies beneath the ancient cities.
Fabric 1.21.4 · Roadmap
Deep beneath the overworld, the ancient cities guard a secret. Their reinforced deepslate frames aren't ruins — they're doorways. Light one with an echo shard and step through into The Forgotten: a vast, pale dimension of stone caverns, sculk veins, and silence.
Nobody knows who built it. Nobody knows why they left. The sculk remembers, but it isn't talking.
- Nether-style caverns carved from palestone — 192 blocks of vertical space, pillars, overhangs, deep voids
- Polished palestone floors, palestone brick ceilings, scattered deepslate veins
- Sculk veins and patches threading through the stone — the deep dark, everywhere
- Glow lichen for sparse, ambient light
- Soul sand valley ambience — eerie, hollow, patient
- 0.05 ambient light — bring torches or embrace the dark
- Build a frame of reinforced deepslate (minimum 2×3 interior, like a nether portal)
- Right-click the inside face with an echo shard to activate
- Designed to work with the ancient city portal structure — clear the sculk, use an echo shard, and the frame comes alive
- Animated portal texture — pale spectral wisps drifting through blue-grey
- Sculk soul particles and enchant glyphs float from the portal surface
- Rare sculk catalyst bloom ambient sound — silence punctuated, not filled
- Palestone — the base stone of The Forgotten. Pale, cold, ancient.
- Polished palestone — smoother variant, found on cavern floors
- Palestone bricks — structured variant, found on ceilings and in ruins
Requires Fabric Loader and Fabric API for Minecraft 1.21.4.
Drop the-forgotten-x.x.x.jar into your mods/ folder.
git clone https://github.com/Lemon9247/the-forgotten.git
cd the-forgotten
./gradlew buildThe built jar will be in build/libs/.
Requires JDK 21.
What's done, what's next, what's dreamed about.
- Palestone blocks (textures, models, loot tables, mining tags)
- Portal system (reinforced deepslate frame + echo shard activation, bidirectional)
- Portal visuals (animated texture, particles, ambient sound)
- Noise-based worldgen (nether-style caverns, 192 blocks tall)
- Surface rules (polished palestone floors, palestone brick ceilings, deepslate patches)
- Biome: forgotten_wastes (sculk veins, sculk patches, glow lichen, ambient loop)
- Fix portal landing (currently lands on roof instead of inside caverns)
- Portal-to-portal matching (build a frame on arrival, remember paired locations)
- Mob/entity teleportation (currently player-only)
- Custom noise parameters (tune cavern size, pillar frequency, openness)
- Multiple biomes — pale forest, sculk depths, hollow halls, memory wells
- More varied surface rules (cracked palestone, mossy variants)
- Scattered deepslate veins
- More palestone variants (cracked, chiseled, stairs, slabs, walls)
- Pale wood (custom wood type for dead/pale trees)
- Memory fragments (lore items)
- Echo-infused tools/blocks
- Dimension fog (custom color/density)
- Custom ambient sounds
- Portal particle improvements
- The Forgotten — what lives here? Something that's been waiting.
- Passive creatures — pale, bioluminescent, cautious
- Warden interaction
- Ruined outposts (partially collapsed palestone brick buildings)
- Memory archives (loot rooms with lore)
- Portal ruins (broken frames scattered through the dimension)
- Custom music disc found only in The Forgotten
- A mechanic where the dimension remembers what you've done in it
- Sculk networks that connect distant points
- Something that happens when you stay too long