Skip to content

Releases: snddude/godot-debug_console

v2.0.0.450

05 Feb 13:42
2d5314d

Choose a tag to compare

Debug Console | 2.0.0.450

  • Logging rework: replaced print_line() with print(), push_error(), push_warning() and a custom logger.

Full Changelog: v1.2.1.441...v2.0.0.450

v1.2.1.441

23 Jan 08:20
77c49d1

Choose a tag to compare

Debug Console | 1.2.1.441

  • Added console variables.

Full Changelog: v1.1.1.441...v1.2.1.441

v1.1.1.441

26 Nov 09:57

Choose a tag to compare

Debug Console | 1.1.1.441

  • Fixed the following bug: inability to execute commands with non string arguments.
  • Functions to allow and disallow console showing are now public.
  • DebugConsoleCommand no longer shows up in Godot's autocomplete.

Full Changelog: v1.1.0.441...v1.1.1.441

v1.1.0.441

10 Aug 14:05

Choose a tag to compare

Debug Console | 1.1.0.441

  • Added a remove_console_command() function that should be called when a node that adds a console command is removed from the scene tree.

Full Changelog: v1.0.3.441...v1.1.0.441

v1.0.3.441

15 Jul 08:15

Choose a tag to compare

Debug Console | 1.0.3.441

  • Fixed the following bugs:
    • Console's input field not maintaining focus after pressing the "Submit" button.
    • Console's output text label not scrolling to last line if previously scrolled by user manually.
  • Console's output text is now selectable.

Full Changelog: v1.0.2.441...v1.0.3.441

v1.0.2.441

05 Jul 03:52

Choose a tag to compare

Debug Console | 1.0.2.441

  • Missing .uid and .import files are now present in plugin.

Full Changelog: v1.0.1.441...v1.0.2.441

v1.0.1.441

02 Jul 07:18

Choose a tag to compare

Debug Console | 1.0.1.441

  • Fixed the following bug: console's LineEdit not getting cleared when console is hidden on focus loss.

Full changelog: v1.0.0.441...v1.0.1.441

v1.0.0.441

01 Jul 14:20

Choose a tag to compare

Debug Console | 1.0.0.441

  • Initial release.

No changelog