Releases: snddude/godot-debug_console
Releases · snddude/godot-debug_console
v2.0.0.450
Debug Console | 2.0.0.450
- Logging rework: replaced print_line() with print(), push_error(), push_warning() and a custom logger.
Full Changelog: v1.2.1.441...v2.0.0.450
v1.2.1.441
v1.1.1.441
Debug Console | 1.1.1.441
- Fixed the following bug: inability to execute commands with non string arguments.
- Functions to allow and disallow console showing are now public.
- DebugConsoleCommand no longer shows up in Godot's autocomplete.
Full Changelog: v1.1.0.441...v1.1.1.441
v1.1.0.441
Debug Console | 1.1.0.441
- Added a remove_console_command() function that should be called when a node that adds a console command is removed from the scene tree.
Full Changelog: v1.0.3.441...v1.1.0.441
v1.0.3.441
Debug Console | 1.0.3.441
- Fixed the following bugs:
- Console's input field not maintaining focus after pressing the "Submit" button.
- Console's output text label not scrolling to last line if previously scrolled by user manually.
- Console's output text is now selectable.
Full Changelog: v1.0.2.441...v1.0.3.441
v1.0.2.441
Debug Console | 1.0.2.441
- Missing .uid and .import files are now present in plugin.
Full Changelog: v1.0.1.441...v1.0.2.441
v1.0.1.441
Debug Console | 1.0.1.441
- Fixed the following bug: console's LineEdit not getting cleared when console is hidden on focus loss.
Full changelog: v1.0.0.441...v1.0.1.441
v1.0.0.441
Debug Console | 1.0.0.441
- Initial release.
No changelog