Software Convergence student at Kyung Hee University.
I build AI-powered product prototypes, Unity-based game systems, and developer tools. I enjoy competition deadlines, open-source maintenance work, and turning rough ideas into deployed demos.
| KHUTHON 2026 Excellence Award |
KOAGI AI Content Contest Top Prize |
AIFFEL AI Researcher 15th completed |
25+ merged OSS contributions |
| AI and data products Recommendation flows, evaluation workflows, and research tools around generated media. |
Game and interactive systems Unity development, 2.5D game systems, 3D web experiences, and Azure-backed workflows. |
| Developer reliability Tests, CI fixes, schema behavior, docs, and small changes that reduce maintenance friction. |
Product prototypes Fast MVPs with enough structure to deploy, demo, and iterate with real users. |
| Year | Recognition | Notes |
|---|---|---|
| 2026 | KHUTHON Excellence Award | Led planning, development, and presentation for Ieojulge. |
| 2025-2026 | AIFFEL AI Researcher 15th | Completed a 6-month AI research program. |
| 2025 | Korea Arboreta and Gardens Institute AI Content Contest Top Prize | AI content competition run by KOAGI. |
I keep this list focused on merged work.
| Project | Contribution |
|---|---|
SchemaStore/schemastore |
Fixed pytest ini_options schema annotations for editor/tooling behavior. #5688 |
OWASP/Agent-Security-Regression-Harness |
Hardened trace-item validation with focused malformed-input tests. #104 |
MemTensor/MemOS |
Added mem_feedback workflow coverage after maintainer review. #1715 |
jupyter-ai-contrib/jupyter-server-documents |
Fixed a release-blocking CI dependency issue with a focused constraint. #236 |
dev-five-git/devup-ui |
Improved component docs and added Webpack/Bun setup guides. #612, #613 |
mloda-ai/mloda |
Removed stale security-scan suppression code after reproducing the scanner behavior. #423 |
razbuild/raztint |
Added ANSI background color helpers with tests and docs. #5 |
NugrahaPancaWibisana/floe |
Added offline unit coverage for finance helpers and edge behavior. #34 |
|
Ieojulge Culture-tech MVP awarded the KHUTHON 2026 Excellence Award. I led planning, development, and presentation. Repository |
ScentLore High-end perfume wiki and community platform built around recommendation and taste discovery. |
|
Marginalia Private 2.5D hybrid puzzle game project. Team lead, Unity development, and Azure-backed workflow. |
AI-generated video/audio quality research Research submitted to Korea Computer Congress 2026 on signal-quality degradation in generated media. |
I like building under real deadlines, especially when the work mixes AI, product decisions, and visible prototypes.
| Event | Result | Role | Link |
|---|---|---|---|
| 2030 Unification Hackathon | Finalist, 4th place | Frontend and deployment | Repository |
| Honam ICT Coding Challenge Hackathon | 7th / 50 teams | Solo planning, full-stack development, TensorFlow tuning, presentation | Prototype / Renewal |
| BDACS Blockchain Ideathon | Finalist | Solo planning, prototype, presentation | Event |
| Fastcampus Builderthon | Finalist | VS Code extension, agent workflow, UI design | Demo |
| DACON Scam & Phishing Prevention Challenge | Submitted | React AI logic, search AI logic, DB/server integration | Demo |
| Kyung Hee Lockathon | Participant | React Native frontend development | - |
Contact: mnb0968@naver.com


