PHO-17: Add VoxelFrameBuilder with pattern, color, and geometry pipeline#37
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wow-miley merged 1 commit intoMay 25, 2026
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Introduces VoxelFrameBuilder and LumosRenderConfig in :phosphor-lumos so a SceneSnapshot can be translated into a VoxelFrame each tick: the builder owns continuous pulse/pattern/rotation phase accumulators, evaluates the seven AtmospherePattern formulas (with linear pattern crossfade across transitions), applies bipolar boundary shrink with a smoothstep falloff, and computes per-voxel color via HSL — falling back to OKLab crossfade when a transition changes bipolarStrength so amber↔purple no longer passes through pink. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Summary
VoxelFrameBuilderin:phosphor-lumos: a stateful translator fromSceneSnapshot+VoxelSpheretoVoxelFrame. Owns continuous pulse/pattern/rotation phase accumulators, evaluates all sevenAtmospherePatternformulas with linear crossfade between source and target patterns, applies bipolar boundary shrink via smoothstep, and computes per-voxel color through HSL with an OKLab crossfade wheneverfrom.bipolarStrength != to.bipolarStrengthso distant-hue transitions stop passing through forbidden midpoints.LumosRenderConfigwithglobalYSquashOverride,enableGlyphCarving, andomitBelowScaleknobs; the per-voxel sRGB light-budget contract is documented on the config rather than enforced by the builder.omitBelowScalefiltering,globalYSquashOverrideY-only effect, ambient glow shape,IllegalStateExceptionwhen atmosphere is absent, and tick/timestamp passthrough.Test plan
./gradlew :phosphor-lumos:jvmTest./gradlew ktlintCheck./gradlew :phosphor-lumos:compileKotlinIosSimulatorArm64(iOS compile gate)🤖 Generated with Claude Code