• Trained an RL agent to play Street Fighter in real time using reward-based learning • Used computer vision for game-state perception • Designed a custom reward function that incentivised aggressive, adaptive combat • Agent successfully learned non-trivial attack sequences
This project implements a machine learning-based bot that plays Street Fighter II Turbo by analyzing real-time game state data using PyTorch.
- Python 3.6 or higher
- Install dependencies:
pip install -r requirements.txt