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- Building projects in AI, web, and systems -- some public here, some in private client repos
- Most of my projects are built and shipped entirely from a phone -- no PC, no local IDE. CI/CD pipelines (GitHub Actions, Jenkins, game-ci) do the heavy lifting
- Co-founder @ CodedbyAKSA
- Always learning -- currently deepening AI/ML (fuzzy logic, Bayesian networks) and infrastructure security coursework
Languages: Python - JavaScript - Java - Dart - HTML/CSS/SCSS
Frontend: React - EJS - Bootstrap
Backend & Mobile: Flask - Node.js/Express - Flutter - Unity (C#) - Android
Cloud & DevOps: AWS (CodePipeline/CodeDeploy) - Google Cloud (Vertex AI, Cloud Run) - Docker - GitHub Actions - Jenkins
Data: MySQL - MongoDB - SQLite/SQLAlchemy - Firebase (Firestore + Realtime Database)
Tools: Blender (3D/VFX) - Canva - Git
| Project | What it does | Built with |
|---|---|---|
| Itihaas | Heritage-tourism platform for India -- monument booking, verified tour guides, a merch store, and an AI chatbot for travel info. 8 stars. | Flask, SQLAlchemy, spaCy |
| Archive-Arcade | Full-stack platform combining a books/games catalog, a cafe booking system, and an admin dashboard with revenue analytics. Live demo included. 5 stars. | Node.js, Express |
| Karigar | AI marketplace assistant for Indian artisans -- generates stories, video scripts, and voice narration using Google's Gemini/Vertex AI, with an interactive artisan map. | Flask, Vertex AI, Firestore, Cloud Run |
| VendorConnect | Connects street-food vendors with verified suppliers -- group buying, live price comparison, and a multi-language voice interface. | Flask, SQLite, Web Speech API |
| Expense & Income Tracker | Personal finance tracker with category breakdowns and real-time balance calculations. | React, React Router |
| Echo-Verse | Music store demo with search, cart, and audio previews -- backed by a tested API (Jest + Supertest). | Node.js, Express, Jest |
- SerialDataApp -- commercial Java desktop app used by lab and medical/industrial clients to capture autoclave/sterilization data over RS232/USB, generate PDF/CSV reports, and manage license keys. Includes an offline ECDSA P-256 hardware-bound licensing system built from scratch.
- Hollow Halls -- a Unity first-person horror maze game, built and shipped via a GitHub Actions + game-ci pipeline (phone-only, no local Unity Editor).
- HeroBid -- a Flutter real-time multiplayer auction/battle game with a Firebase Firestore + Realtime Database backend.
Feel free to reach out -- always up for talking shop about AI, systems, or games.




