Bump wgpu from 29.0.4 to 30.0.1 - #8
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Bumps [wgpu](https://github.com/gfx-rs/wgpu) from 29.0.4 to 30.0.1. - [Release notes](https://github.com/gfx-rs/wgpu/releases) - [Changelog](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md) - [Commits](gfx-rs/wgpu@v29.0.4...v30.0.1) --- updated-dependencies: - dependency-name: wgpu dependency-version: 30.0.1 dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
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Superseded by #13. |
stoatworks-labs
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Sep 3, 2026
Five majors. wgpu 30 and egui 0.36 both needed real changes; glam, rfd and
quick-xml needed none.
wgpu 30, five separate breaks:
- RequestAdapterOptions gained `apply_limit_buckets` (defaulted).
- SurfaceConfiguration gained `color_space`; SurfaceColorSpace::Auto is
documented as reproducing the previous behaviour exactly.
- VertexState::buffers is now &[Option<VertexBufferLayout>].
- SurfaceTexture::present() moved onto Queue as queue.present(texture).
- BufferSlice::get_mapped_range() returns Result. read_rgba is infallible by
signature and polls to completion first, so this is .expect() on a broken
invariant rather than an error path invented to satisfy the type.
egui 0.36, two:
- TexturesDelta::set carries a SmallVec of deltas per id rather than one, so
every delta for a texture has to be applied, not just the first.
- epaint now panics when a TexturesDelta is dropped with deltas unapplied.
The headless UI tests discard the frame output, so four of them failed
until the harness clears the delta -- which is what the panic message asks
for when the drop is deliberate.
cargo test passes (122 tests). fmt and clippy are deliberately not run: this
repo's ci.yml documents both as already failing on main, and gating a
dependency bump on a pre-existing red is what that comment exists to prevent.
Left alone: glam 0.33 deprecates Mat4::look_at_rh and perspective_rh in favour
of the new glam::camera paths. They still work, nothing gates the warning, and
swapping a projection matrix is the kind of change that is invisible until
someone looks at rendered geometry -- worth its own commit, not a rider on this.
Closes the work behind #8, #9, #10, #11, #12 and #13.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Bumps wgpu from 29.0.4 to 30.0.1.
Changelog
Sourced from wgpu's changelog.
... (truncated)
Commits
40f4a34Release v30.0.15e1084cfix(metal): Resolve some color space constants dynamically (#9819)8bc5e2bBackport "Re-vendor WebGPU bindings (#10034)" to v30. (#10105)42738aabackport: fix: usevk::Fence::nullon non-Windows swapchain (#9918)1464540Remove example warning8bf3e5fUpdate to v30 (#9790)aa2b790[core] filter native-only features and limits if2ea3a1d[vulkan] advertiseDownlevelFlags::SURFACE_VIEW_FORMATSif `VK_KHR_swapchai...69e66d8addDENO_WEBGPU_STRICT_COMPLIANCEand set it for the CTS job995ee7baddLimits::max_buffers_and_acceleration_structures_per_shader_stageDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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