The cooking game with no lettuce. Also a filipino-centric cooking game.
Demo Link (extremely alpha build): https://drive.google.com/file/d/1ZcSvQe5G1gTzzVBdni-12O9PYiwbXAie/view
Video Link: https://youtu.be/vt0MABPl3u4
We have defined object types to help our game transition smoothly.
Types: IngredientInfo, PrepStep, Preparation, Step, Recipe.
Using these object types, we are able to create a flexible prep/recipe building script.
For example, here, there are 2 total Prep type objects.
The first one is named adobo. There are 4 steps in adobo.
The Step object defines what must be done before a step in a recipe is considered finished. The first step uses the garlic ingredient, and must be chopped into 2 pieces. Then, the garlic_clove must be mixed (and there must be 2 of them).
Using this system, we can create a variety of recipes as long as the ingredient is a defined GameObject. The only constraints are obtaining models for the recipes and ingredients.
For every recipe, there is also a prep stage incolving cutting, mixing, etc. The prep stage can be set to 0 to immediately jump to the cooking stage. For the stages, there are 3 important factors: ingredient, health, and time. The ingredient must be placed in the pot within the time limit, or health will be lost. After the recipe is finished, the score is displayed.
- VR Mode
- Non-VR Mode
- Interactibility with cooking models
- User-friendly interface
- Gelpul tip messages
- Challenging & Fun Gameplay
Domingo Cook: Integrating scripts with VR, recipe steps, models
Maureen Gloria: 2D debugging, Audio sfx, prep steps, models
John Valeriano: UI/UX, menu, recipe selection, 2D debugging, assets
See more on our duties by looking at our kanban board on Notion




