When a standard pause is issued, the pseudo-random movement of tree leaves and other vegetation stops. However, in replay mode, it doesn't obey the speed settings introduced in #5859.
From what I've been told, it's governed by a shader effect, but I haven't investigated yet.
When a standard pause is issued, the pseudo-random movement of tree leaves and other vegetation stops. However, in replay mode, it doesn't obey the speed settings introduced in #5859.
From what I've been told, it's governed by a shader effect, but I haven't investigated yet.