docs: GAME_DESIGN §9 2~4층 as-built 개정#125
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The two-track personalization pivot changed floors 2-4 from the draft (broken runes / single bridge / spreading cracks) to the shipped design (custom-shape reaction marks / four blocked passages / training targets). Section 9 floor specs, density table, story arc, BGM note, and moment 4 now describe the implementation in ExamGameController.BuildFloorDefinitions. Draft remains in git history.
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Superseded by #129, which includes this commit and the consolidated final integration. |
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요약
Phase 5·6 검수(#120)에서 확인된 스펙-구현 불일치를 해소합니다. 커스텀 도형 피벗으로 바뀐 2~4층의 실제 구현(
ExamGameController.BuildFloorDefinitions) 기준으로 §9를 개정했습니다.§8 층 역할 표, 퍼즐 밀도 표, §10 스토리 아크(위기), §12 BGM 정책, §14 모먼트 4도 함께 갱신. 초안 디자인은 git 이력에 남습니다.
HCI 보고서·발표자료(#121, #122)가 as-built 기준으로 작성돼 있어 문서 간 정합성이 맞춰집니다.