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docs: GAME_DESIGN §9 2~4층 as-built 개정#125

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docs: GAME_DESIGN §9 2~4층 as-built 개정#125
SilverSupplier wants to merge 1 commit into
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codex/game-design-asbuilt

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요약

Phase 5·6 검수(#120)에서 확인된 스펙-구현 불일치를 해소합니다. 커스텀 도형 피벗으로 바뀐 2~4층의 실제 구현(ExamGameController.BuildFloorDefinitions) 기준으로 §9를 개정했습니다.

초안 as-built
2층 깨진 룬 6개 ↔ overlay 복구 커스텀 반응 표식 5종 (개인화 학습)
3층 끊긴 다리 1개, 해법 4종 끊긴 구간 4개, 구간별 커스텀 스펠
4층 진행형 균열 3 + 번개 회로 훈련 표적 4종, 피해 숫자·버프 큐

§8 층 역할 표, 퍼즐 밀도 표, §10 스토리 아크(위기), §12 BGM 정책, §14 모먼트 4도 함께 갱신. 초안 디자인은 git 이력에 남습니다.

HCI 보고서·발표자료(#121, #122)가 as-built 기준으로 작성돼 있어 문서 간 정합성이 맞춰집니다.

The two-track personalization pivot changed floors 2-4 from the
draft (broken runes / single bridge / spreading cracks) to the
shipped design (custom-shape reaction marks / four blocked passages
/ training targets). Section 9 floor specs, density table, story
arc, BGM note, and moment 4 now describe the implementation in
ExamGameController.BuildFloorDefinitions. Draft remains in git
history.
@SilverSupplier SilverSupplier requested a review from sw1029 as a code owner June 12, 2026 16:07
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Superseded by #129, which includes this commit and the consolidated final integration.

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