Added some controls.#1
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Tested on smart watch and should be looking good (at least work good) Works good on WearOS, even android TV (at least Android Marshallow)
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Will sure sit down during weekend to touch the UI again lol |
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Thanks a lot for this PR! I tried playing with these: maybe arrows should work when we are pressing them and not when we short-tap them? Couldn't merge this one for now because actually:
Maybe I should create the optional HUD layer, and you could adapt it to your needs, add any buttons there etc, how's that sound? My bet is the community would love to see this running on watchOS, can we collaborate on making this happen? |
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Hey some good news, watch os is getting hardware acceleration: mono/SkiaSharp@2245753 Soz for delay will add options layer this week, another good news will be done with not with Xaml but with fluent extensions, I guess people will love it :) |
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I guess it's good news for others. Bums a bit for those who prefer xaml like myself 😅 Looking forward to that. Been working on this PR on and off, so I guess I'll wait first then |
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Just pushed some code to main: strife.mp4The hud is showing while playing only, not in menu. It's disabled by default to enable need to set flag inside |
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We now have: Whats New
So normally must be faster to play with code as we have c# hotreload now working.. That is the main reason I created the keypad by code and not xaml, this lets us to reload app after any change made somewhere deep inside the engine etc.. |

Tested on smart watch and should be looking good (at least work good) Works good on WearOS, even android TV (at least Android Marshallow)