A tech demo for the gameboy color, showing an almost fullscreen rotating tower at 60fps, inspired by nebulus. It's only designed for the gameboy color, I just didn't add code to prevent it from being run in DMG mode. There is no sound. I programmed this entirely in C using gbdk- however, most of the CPU is used by the interrupt logic (plus delays to prevent scanline glitches). This leaves little time left for the game logic- thankfully there isn't much of it here.
