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ball-tower

A tech demo for the gameboy color, showing an almost fullscreen rotating tower at 60fps, inspired by nebulus. It's only designed for the gameboy color, I just didn't add code to prevent it from being run in DMG mode. There is no sound. I programmed this entirely in C using gbdk- however, most of the CPU is used by the interrupt logic (plus delays to prevent scanline glitches). This leaves little time left for the game logic- thankfully there isn't much of it here.

bgb00040

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Gameboy color ball tower demo

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