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Folders and files

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Ditto


This is inspired by how Jetbrains updates the Unreal Link IDE plugin


Program Features:

  • Copy folders from a plugin in a launcher-based engine folder to source build(s)
  • Pick which plugins to copy
  • Locate Engine installations?
    • or at the very least add them manually
  • Compile the plugin if needed?
  • Check if the launcher plugin(s) was updated?

Unreal Folder Plugin Folder Structure:

Folder
(Binaries)
(Config)
Content
(Intermediate)
(Resources)
Source
(Shaders)
(ThirdParty)

Folders in parentheses are either:

  • generated when the plugin is compiled
  • as required when needed.

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