Suspend GPU rendering while minimized - #98
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…n-minimized # Conflicts: # CHANGELOG.md # web/src/lib/StarMap.svelte # web/src/lib/StarMap.test.ts # web/src/lib/starmap/starmap.ts
teloverge
marked this pull request as ready for review
August 9, 2026 21:19
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What changed
Why
Stellr's canvas renderer continuously scheduled GPU-backed frames even when the application was minimized. Background data synchronization should continue sparsely, but invisible visual work should stop.
Impact
Minimized native windows and hidden browser documents no longer render canvas frames. Restoring resumes the same map immediately without remounting or resetting camera, selection, model, flare, ticker, or animation phase.
Root cause
The star-map render loop owned an unconditional requestAnimationFrame chain, while window visibility/minimized state was not connected to the renderer lifecycle.
Validation
vpr.exe test- 30 files and 236 tests passedvpr.exe check- 0 errors and 0 warningsvpr.exe buildcargo.exe fmt --all -- --checkcargo.exe clippy --workspace --all-targets --locked -- -D warningscargo.exe test --workspace --locked -- --test-threads=1