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GameLoop Controller

Controlled environment for developing concurrent, multithreaded, performant & event-based (I/O) game servers using TypeScript.

The general todo list

  • Use of SharedArrayBuffer between internal threads with Atomics synchronization.
  • Internal and External processes runned by the controller process.
  • Dameon to keep running the controllers in the background.
  • Monitoring to control the status of running threads and utilization metrics.
  • Load balancer, to spawn additional worker_threads on demand.
  • Cli to control the daemon start, restart and stop controllers.
  • Runtime hooks to run along the shell runtime.

This repo is under development - 2021

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