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feat: drag and throw Nino in his sky, with a dizzy reaction - #41
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…id-air, and drop him when the button is released elsewhere Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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What changes for visitors
Nino in the footer sky (
I9kNinoSky) can now be picked up and thrown.dizzyexpression (square-spiral eyes, a wobbly mouth) and a newplay('dizzy')action (his head and arms sway). Both are added toI9kNino.animatedfalse or reduced motion): you can still drag him, but there is no throw, and he goes straight back to the middle.While he's out of the sky, Nino is
position: fixed(z-index 300), so the sky'soverflow: hiddendoesn't clip him. An ancestor with a transform or filter would trap him inside it; the showcase gotcha andAGENTS.mdboth say so. Neither ismail9k.com nor 9k.school wraps the sky in one.Design:
docs/superpowers/specs/2026-10-15-nino-sky-drag-physics-design.md. Plan:docs/superpowers/plans/2026-10-15-nino-sky-drag-physics.md.Verification
npm run checkpasses: 1057 tests, format, lint, typecheck, and the library, Storybook and showcase builds.I9kNino's rules: the two-unit grid, stepped frames, and the reduced-motion block.Not yet checked: a real throw in Safari, and touch scrolling on a real phone.
Follow-ups
@9klabs/designin ismail9k.com and 9k.school once this merges.I9kNinoSkyto the the9klabs.com footer.🤖 Generated with Claude Code