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feat: add I9kNinoMaze, the 404 maze with seeded random mazes - #42
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A win from a d-pad button now moves focus to Play again instead of dropping it with the disabled button, W A S D are also read by physical key so they work on an Arabic layout, and a label passed as undefined keeps its English default instead of breaking the board. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…ign-d92060 # Conflicts: # AGENTS.md
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What this changes
Adds
I9kNinoMaze, 9k.school's 404 maze game rebuilt in the design system's language, so 9k.school, ismail9k.com and the9klabs.com can share one 404 game.Maze #1CBWUUF), the move count, a New maze button (dice) and a mute toggle (aria-pressed).AudioContext.labels; counted messages are functions so they plug into i18n.aria-busyand the client picks a seed on mount, so there is no hydration mismatch.I9kNinoMaze, its types, andformatI9kNinoMazeSeed/parseI9kNinoMazeSeed. Also adds a showcase entry, a Storybook story, and five icons (arrowLeft,arrowRight,dice,volumeOn,volumeOff).Spec:
docs/superpowers/specs/2026-10-15-i9k-nino-maze-design.md. Plan:docs/superpowers/plans/2026-10-15-i9k-nino-maze.md.Verification
npm run checkpasses: 1079 tests, format, lint, typecheck, library build, Storybook build, showcase prerender.undefinedno longer crashes the component.Known minor follow-ups:
I9kSection variant="primary".🤖 Generated with Claude Code