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Installing the Engine

brutalexcess edited this page Nov 3, 2014 · 2 revisions

To install the engine, you can either fork this project and clone it to your desktop. Alternatively, you can download the ZIP folder and work from that instead.

To work on this project, you can either use FlashDevelop or Haxe Studio.

If working on Linux or Mac, Haxe Studio, Haxe IDE or IntelliJ (with the Haxe plugin) may be used. Alternatively, you can use a text editor such as Sublime or Vim, although these options may be tedious as you work on larger projects.

On Windows, you have a choice between FlashDevelop and the alternatives mentioned above. It really does not matter which one you choose, and is mostly personal preference.

To compile the engine, you will need Flash Player 11.0 or above for native JSON support when targeting to Flash.

When targeting to desktop, mobile, or another device, you will need to use Terminal (Linux/Mac) or Command Prompt (Windows) combined with the correct commands.

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