feat: rewrite client from Godot to Go + raylib#1
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- Create new client-go/ directory with Go + raylib implementation - Implement network client matching existing server protocol - Add world rendering with chunk-based tile system - Implement player rendering and input handling (WASD/Arrow keys) - Add block placement with mouse click - Create main menu UI with singleplayer/multiplayer options - Copy assets from Godot client (tilemap, player sheet, block, font) - Support local server mode for singleplayer - Use raylib-go v0.55.1 for cross-platform rendering The new client maintains full compatibility with the existing Go server.
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Summary
Rewrite the Tinyhold client from Godot (GDScript) to Go + raylib.
Changes
Technical Details
How to Run
INFO: Initializing raylib 5.5
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO: > rcore:..... loaded (mandatory)
INFO: > rlgl:...... loaded (mandatory)
INFO: > rshapes:... loaded (optional)
INFO: > rtextures:. loaded (optional)
INFO: > rtext:..... loaded (optional)
INFO: > rmodels:... loaded (optional)
INFO: > raudio:.... loaded (optional)
WARNING: GLFW: Error: 65550 Description: Failed to detect any supported platform
WARNING: GLFW: Failed to initialize GLFW
Singleplayer mode automatically starts a local server. For multiplayer, enter the server IP and port in the menu.
Dependencies
Fixes #1 (if applicable)