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feat: rewrite client from Godot to Go + raylib#1

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timrekelj wants to merge 1 commit into
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vibe/go-raylib-client-4a0e1a8f
Draft

feat: rewrite client from Godot to Go + raylib#1
timrekelj wants to merge 1 commit into
mainfrom
vibe/go-raylib-client-4a0e1a8f

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@timrekelj

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Summary

Rewrite the Tinyhold client from Godot (GDScript) to Go + raylib.

Changes

  • New client-go/ directory with complete Go + raylib implementation
  • Network client matching existing server protocol (TCP, binary packets)
  • World rendering with chunk-based tile system (16x16 tiles)
  • Player rendering with sprite animations (idle/run)
  • Input handling: WASD/Arrow keys for movement, mouse click for block placement
  • Main menu UI with Singleplayer and Multiplayer options
  • Assets copied from Godot client (tilemap, player sheet, block, ThaleahFat font)
  • Local server mode for singleplayer (auto-starts server on random port)

Technical Details

  • Uses raylib-go v0.55.1 for cross-platform 2D rendering
  • Maintains full compatibility with existing Go server
  • Server coordinates divided by 100 for rendering (matching Godot's system)
  • Tile generation algorithm matches server implementation
  • Camera follows local player with 2.0x zoom

How to Run

INFO: Initializing raylib 5.5
INFO: Platform backend: DESKTOP (GLFW)
INFO: Supported raylib modules:
INFO: > rcore:..... loaded (mandatory)
INFO: > rlgl:...... loaded (mandatory)
INFO: > rshapes:... loaded (optional)
INFO: > rtextures:. loaded (optional)
INFO: > rtext:..... loaded (optional)
INFO: > rmodels:... loaded (optional)
INFO: > raudio:.... loaded (optional)
WARNING: GLFW: Error: 65550 Description: Failed to detect any supported platform
WARNING: GLFW: Failed to initialize GLFW

Singleplayer mode automatically starts a local server. For multiplayer, enter the server IP and port in the menu.

Dependencies

  • Go 1.23+
  • CGO enabled (requires gcc, development libraries)
  • raylib-go v0.55.1 (automatically downloaded via go mod)

Fixes #1 (if applicable)

- Create new client-go/ directory with Go + raylib implementation
- Implement network client matching existing server protocol
- Add world rendering with chunk-based tile system
- Implement player rendering and input handling (WASD/Arrow keys)
- Add block placement with mouse click
- Create main menu UI with singleplayer/multiplayer options
- Copy assets from Godot client (tilemap, player sheet, block, font)
- Support local server mode for singleplayer
- Use raylib-go v0.55.1 for cross-platform rendering

The new client maintains full compatibility with the existing Go server.
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