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Improve 3D platform camera proportions and framing (v1.21.2) - #45

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tomqwu merged 1 commit into
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codex/architecture-camera-proportions
Sep 9, 2026
Merged

tomqwu merged 1 commit into
mainfrom
codex/architecture-camera-proportions

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@tomqwu tomqwu commented Sep 9, 2026

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The platform's low, oblique camera angle made its depth look flattened, and its tight fixed framing could crowd the scene edges. The interactive demo now starts from a higher, more front-facing angle and fits the actual model bounds with one proportional scale and clear margins at each viewport shape. Optional camera motion stays at the same elevated angle.

Reset view now restores zoom, center and angle and clears residual orbit damping. Model geometry, accepted audio/captions and the original film assets are unchanged. The generated Three.js bundle, site version and release notes are updated to v1.21.2.

Validation: new Chromium and WebKit tests check the loaded model's projected bounds and aspect ratio at five viewport shapes, guided camera motion, zoom/orbit reset and reduced motion. Existing 3D browser checks and all 24 narrated sections across four scenarios pass. Visually reviewed desktop and mobile captures; bundle/model/film provenance, site links, PDF editions and release preparation checks pass. The full publication suite runs on the PR.

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tomqwu merged commit e1d324d into main Sep 9, 2026
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