A Cities: Skylines 2 mod, the successor of TM:PE from CS1
-
Updated
Feb 5, 2026 - C#
A Cities: Skylines 2 mod, the successor of TM:PE from CS1
A mod that enables multiple upgrade options for your roads.
Starter template for Cities Skylines 2 modding with BepInEx and Harmony
Some sort of UI framework/loader for Cities: Skylines 2
Cities Skylines 2 MCP
GIS pipeline to extract real-world zoning data from OpenStreetMap for Cities Skylines 2
"City Vitals" but for Cities: Skylines 2
Enables the experimental DLSS support in Cities: Skylines 2
Cities Skylines 2 Modding Instructions
MCP and agent skills for Cities: Skylines II knowledge and mod project workflows.
This is a mod for Cities Skylines 2 that lets you copy and paste objects and also save custom AssetStamps
Easily replace grass, dirt and cliff map textures in your Cities: Skylines 2 game
🤖 Drive your Coherent Gameface game's UI with a Claude/Codex plugin with an MCP server and skills
Set the desired vehicles count regardless of the route length!
Copy & paste tool for Cities: Skylines II - select props, trees, decals, surfaces and buildings, copy them, stamp them anywhere, save blueprints. Save-game safe.
Cities Skylines 2 mod - Change the company for a commercial, industrial, or office building.
A Cities: Skylines 2 mod: Remove crime from your city
Cities: Skylines 2 mod that disables the mechanic that decreases traffic as your city gets larger.
Add a description, image, and links to the cities-skylines-2 topic page so that developers can more easily learn about it.
To associate your repository with the cities-skylines-2 topic, visit your repo's landing page and select "manage topics."