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A modular implementation of the classic Bomberman game in Java. Focused on scalable software architecture using MVC and Gang of Four (GoF) design patterns like Strategy and Factory to manage game logic and entity lifecycles.
This project showcases an interactive, color-shifting 3D cube using pure CSS. It demonstrates advanced CSS techniques including 3D transforms, custom properties, and animations.
Educational Java example demonstrating the State Pattern, one of the classic behavioral design patterns, with clean separation of state logic and an included PDF presentation.