Experimental EdenNX/nxnative work on Ocarina of Time (Switch 2) for iPhone Air: Apple Metal, shader translation and frame pacing. Source/research only; sustained 30 fps remains a target. No ROMs or keys.
zelda ios metal gpu graphics iphone spirv ocarina-of-time performance-optimization apple-silicon switch2 nintendo-switch-2 game-porting frame-pacing nvidia-ampere iphone-air nxnative shader-translation edennx
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Updated
Nov 7, 2026 - Objective-C