Better levels through survival instinct and spatial psychology: a bilingual visual essay for game and level designers.
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Updated
Jun 13, 2026
Better levels through survival instinct and spatial psychology: a bilingual visual essay for game and level designers.
Luciano Ambrosini, Ph.D. — Principal at LA Consulting | Computational Architecture, RhinoCommon & Grasshopper DEV, SilverHawk MOO Solver, Ambrosinus Toolkit (ATk).
AEROME environmental design case studies — Zawaya Mall and Dubai Villa
A performance-optimized 3D environment modeled in Blender. Focus on clean topology and lightweight assets for web/mobile integration.
Projeto prático do curso Cibersegurança - DIO/Riachuelo
Browser-based 3D wind rose viewer — bins EPW climate data into a frequency table and renders it over a live map, with an optional imported building for context.
Interactive 3D sun path, shadow and solar irradiance analysis for teaching environmental design — one HTML file, runs in the browser.
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