xpTURN / Klotho Star 9 Code Issues Pull requests Deterministic Unity & Godot framework for rollback, lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core, FP64 fixed-point math, ECS, physics, navigation, and replays — frame-perfect, cross-platform reproducible. networking simulation multiplayer rollback ecs godot-engine unity3d-plugin replay fixed-point deterministic lockstep upm server-authoritative unity-package client-side-prediction frame-sync Updated Jun 16, 2026 C#
boomlulu / BoomNetwork Star 6 Code Issues Pull requests Discussions 帧驱动状态同步框架 — C# client + Go server + Unity UPM. No rollback, zero-latency self-authority, 5-min onboarding. golang gamedev networking csharp unity multiplayer realtime lockstep game-networking frame-sync Updated Apr 15, 2026 C#
tech-maxara / cineritual Star 3 Code Issues Pull requests cinematic-web 3d-website-builder scroll-animation gsap-animation ai-web-design web-motion-design frame-sync scroll-storytelling javascript web-animation javascript skills web-animation scroll-animation gsap-animation cinematic-web ai-web-design scroll-storytelling frame-sync web-motion-design 3d-website-builder maxara prompt-book Updated Feb 12, 2026 JavaScript