Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
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Updated
Jul 5, 2026 - C++
Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
Command & Conquer: Generals - Zero Hour in VR. OpenXR + motion controllers, built on EA's GPL source release.
Command & Conquer Generals: Zero Hour running natively on Android — real engine (EA GPL v3 source, via GeneralsX)
An add-on that attempts to enhance menus (for 16:9) on Command & Conquer: Generals - Zero Hour
SAGE engine implementation, based on C&C Generals sourcecode
Open source tool for editing C&C: Generals and C&C: Generals — Zero Hour WND files
Command & Conquer: Generals – Zero Hour. Written in Home.
Command & Conquer: Generals Zero Hour running in the browser — WebAssembly + WebGPU, streaming your own game files. Part of the wasm.com.br preservation initiative.
Native Apple Silicon macOS port of C&C Generals Online with direct Metal renderer and experimental online support.
Unofficial source-based Three.js port of Command & Conquer: Generals – Zero Hour. Requires a legally owned game copy. No game assets included.
Android-focused Generals: Zero Hour fork with Adreno 840 DXVK allocation-crash and OpenAL stability fixes.
A small personal fork for playing C&C Generals: Zero Hour on Apple Silicon macOS, based on ammaarreshi's Apple-platform port. No game assets; no formal support. 个人自用,图一乐。
Expert opencode skill for C&C Generals Zero Hour 4v4 / 8-player LAN repair. SSHes into all 8 PCs, diagnoses mid-game desyncs, applies targeted fixes.
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