⚡High-Performance Vulkan Renderer🌋
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Updated
Apr 11, 2026 - C++
⚡High-Performance Vulkan Renderer🌋
A GPU-Driven renderer for performant rendering of scenes with thousands of objects
Real-time rendering R&D lab for the web — WebGPU + Three.js TSL. Eight isolated modules (GPU-driven rendering, meshlets, virtual shadow maps, dynamic GI, temporal upscaling, virtual textures, render graph), each decided by a reproducible S0–S5 benchmark curve, golden stills and a quantified gain/cost verdict.
Unity 6 port of Unreal 5.7 foliage assemblies (Nanite vegetation) inspired branch-assembly opaque rendering for foliage
A simple GPU based particle system demo
GPU-driven rendering prototype as a custom C++ module for Godot 4.8.dev (GPU scene, frustum+HZB culling, indirect draw, real mesh path).
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