Static recompilation of Donkey Kong Bananza (Switch 2) to native Windows with Vulkan. The 3D tutorial renders; not playable yet. No game files included.
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Updated
Nov 7, 2026 - C
Static recompilation of Donkey Kong Bananza (Switch 2) to native Windows with Vulkan. The 3D tutorial renders; not playable yet. No game files included.
A tool to recompile binary maxwell shaders (found on nintendo switch) to glsl
Grand Theft Auto V (GTA 5) native iOS/macOS port source: ARM64 host, Metal renderer, touch controls and build tools. Experimental; performance and stability work continues. Bring your own game.
Bayonetta 3 PC, Steam Deck and Android native port: static ARM-to-C++ recompiler, Horizon/NVN runtime and Vulkan backend. No emulator; bring your own 1.2.0 game files.
Native ARM64 Nintendo Switch game-port framework for iPhone, iPad and Apple Silicon Mac: NSO rewriting, Horizon HLE, NVN-to-Metal rendering and IPA build tools. Community fork; bring your own game.
Platform-independent field manual for static recompilation, runtime contracts, graphics contracts, and cross-platform game development
Switch Android GPU renderers between Vulkan and OpenGL via WebUI on Magisk, KernelSU, or APatch for better performance and compatibility.
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