Tekken 3 hybrid recompilation preview with Jun Kazama, widescreen, custom skins and local asset import tools.
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Updated
Sep 23, 2026 - C++
Tekken 3 hybrid recompilation preview with Jun Kazama, widescreen, custom skins and local asset import tools.
Native PC port of the classic PlayStation 1 title `Wild 9`, powered by static recompilation. Features true widescreen, high-resolution rendering, PGXP correction, intro skipping, higher framerate support, multiple languages, controls and gameplay changes and an extensible mod system
Disruptor (PlayStation, 1996) recompiled for Windows and Linux: widescreen, 60 FPS, up to 8x resolution, mouse and gamepad, RetroAchievements
Native PC port of Namco's Point Blank (PlayStation) via static recompilation (PSXRecomp). Aim with your mouse or a controller, no light gun needed. Bring your own disc.
Native PC port of Muppet RaceMania (PlayStation) via static recompilation: 16:9, 60 FPS, Windows and Linux
Decompiled and Deconstructed Source Code of Harvest Moon: Back to Nature SLUS_011.15
Disruptor (Insomniac, 1996 PS1) rebuilt as a native Windows game: 60 fps, 16:9 widescreen, mouse & keyboard, high-res graphics. Built on your PC from your own disc.
Hell Night: Dark Messiah Recompiled - native PC build of Hellnight (PS1, SLES-01562) via PSXRecomp static recompilation. Bring your own disc.
Interest / research placeholder for a potential PS1 recomp or decomp of Rugrats: Search for Reptar (1998)
Static Recomp per Medievil PSX ITA - Conversione da USA
Bust A Groove 2 (PS1) recompilado para .exe nativo de PC via PSXRecomp: 60 fps, PGXP, widescreen, texturas HD
Run the BloodyRoar2Recomp static recompilation of Bloody Roar II on an Xbox Series X in Developer Mode: the UWP port, as a recipe you apply to your own checkout. 16:9, controller, on-screen FPS. Tested on Series X only. No disc, no C, no binaries.
Experimental TOMBI! European PAL / Italian support for TombaRecomp, powered by PSXRecomp. Based on Matthew Stanley's original project.
Axl as a third playable character in Mega Man X4 3P co-op (PSXRecomp fork). Planning/pre-alpha: hybrid X/Zero moveset, no saber, no Copy Shot. Upstream 2P stable; 3P from draft PR #69.
Run the PSXRecomp static recompilation of Street Fighter EX2 Plus on an Xbox Series in Developer Mode: a UWP profile for a framework that has none, sixteen guarded patches and the packaging scripts. No game code, disc, BIOS or artwork.
Play NASCAR Rumble (PS1) on PC natively – fan-made guide & tools: Windows port via psxrecomp, HD texture pack (Real-ESRGAN), 60 fps. No game files included.
Real 16:9 for Street Fighter EX2 Plus on PSXRecomp: the stage backdrop widened out to the edges, not stretched. A launcher toggle, and a source kit — no game code, no disc, no binary.
Spanish menus for Street Fighter EX2 Plus on PSXRecomp: a declarative mod package of 979 guarded patches. No modified disc image, no patched executable, and it switches off in the launcher.
Run the plusalpha-recomp static recompilation of Street Fighter EX Plus Alpha on an Xbox Series in Developer Mode: the UWP port, as a recipe you apply to your own checkout. 16:9 at 60 FPS. No disc, no BIOS, no binaries.
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