Real-time Vulkan rendering engine for robotics & surgical simulation — PBR, hardware ray-traced shadows, and 7M+ triangles in under 2 ms on an RTX 4090. Published at IEEE IRC 2024.
cpp robotics gpu vulkan computer-graphics glsl graphics-programming spir-v rendering-engine pbr ray-tracing 3d-graphics physically-based-rendering cpp20 real-time-rendering surgical-simulation ray-traced-shadows
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Updated
Jul 10, 2026 - C++