Reinforcement Learning on a rust simulation that only gives delayed rewards.
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Updated
Apr 29, 2026 - Python
Reinforcement Learning on a rust simulation that only gives delayed rewards.
Staged, reproducible RL hyperparameter search for Isaac Lab + skrl: declare a task in one YAML, run screen → refine → verify with fair canonical evals, live early-stop of dead runs, shared-GPU guards and termination-cause reports. A winner only counts after it reproduces.
NVIDIA Isaac Lab / Isaac Sim task for Unitree G1 humanoid RL: whole-body motion tracking, hierarchical AMP locomotion (skrl), and waypoint racing. Race PPO (10 Hz) commands a frozen AMP actor over a frozen tracker (50 Hz). Train with RSL-RL; EnvHub-reproducible race eval. Nepher Robotics.
NVIDIA Isaac Lab / Isaac Sim task: train Unitree G1 humanoid to run and jump obstacle-course hurdles. Hierarchical RL with AMP locomotion, frozen BeyondMimic motion tracker (nepher-ai/humanoid-g1-tracking), and PPO high-level run/jump switcher. Clips from Hugging Face bones-studio/seed. skrl. Gym: Nepher-G1-Run, Jump, RunJumpHL.
A robot-arm reinforcement learning project built with NVIDIA Isaac Lab, following the "Train Your Second Robot in Isaac Lab!" module. Trains a robotic arm to reach target positions and orientations using RL policies in Isaac Sim, with configurable environments for training and evaluation.
Gridworld problem with dynamic obstacles implemented in PyGame GUI and solved using traditional RL agent (Q-learning) and deep RL agent (PPO algorithm).
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