A Godot 4.4+ Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination.
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Updated
Aug 26, 2026 - GDScript
A Godot 4.4+ Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination.
A Godot 4 editor plugin that bakes selected static visual TileMapLayer nodes into PNG-backed Sprite2D backgrounds.
Free MIT Godot 4 tilesets, already wired: 47-blob and 16-tile terrains (grass, stone, sand, water), transitions, animated water, isometric, hexagon (pointy/flat), top-down dungeon walls with faces, platformer kit. Plus an editor plugin that wires any autotile sheet into a TileSet, and a TileMap to TileMapLayer converter. Checked in 4.3/4.4/4.7.
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