The fully craft-able Nintendo Switch overlay executor.
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Updated
Sep 4, 2026 - C++
The fully craft-able Nintendo Switch overlay executor.
Host process for loading Switch overlay OVLs (NROs), optimized with dynamic heap size support
A sysmodule selector for Ultrahand / Tesla (libultrahand build)
Monitor many stats of Nintendo Switch hardware (libultrahand build)
Expanded libtesla (originally by WerWolv) + libultra libraries for overlay development on the Nintendo Switch
Nintendo Switch homebrew overclocking/underclocking system module and frontend (libultrahand rebuild w/ HOC & EOS support)
A comprehensive list of known Ultrahand Overlay packages.
An Ultrahand package designed for managing and converting mods on the Nintendo Switch.
An Ultrahand package designed to manipulate various memory settings for Atmosphere and Ultrahand on the Nintendo Switch.
A Tetris overlay for the Nintendo Switch ¯\_(ツ)_/¯
Control the fan curve of Nintendo Switch (libultrahand rebuild)
Color management on the Nintendo Switch (libultrahand build)
OC Toolkit for HOC, an Ultrahand package for managing overclocking configurations.
Set custom FPS in Nintendo Switch games (libultrahand build)
Alternative version of ReverseNX that can switch between handheld and docked mode in Real Time. (libultrahand rebuild)
A Tesla plugin for Nintendo Switch to sync time with NTP servers (libultrahand build)
An embedded Game Boy Overlay for the Nintendo Switch made utilizing the libultrahand framework.
EdiZon Overlay originally by WerWolv. Updated with Ultrahand libraries.
KDE Connect client for Nintendo Switch implemented as a sysmodule and an ultrahand overlay
Overlay to check and change the current mode of SysDVR. (libultrahand rebuild)
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