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A self-hosted cross-platform 3DAIGC software. Working with 3DAIGC algorithms completely deployed locally. Supported 3D workflows include MeshGen, Mesh Retopology, UV Unwrapping, TexGen, MeshSeg, AutoRig, Mesh Editing etc.
UV unwrapper and texturing tool for low-poly PSX-style game assets: project UVs at world scale, assign tiling textures, stamp decals, export a 512px albedo map.
Run DeepSeek V4 locally on your machine with this open-source desktop workspace for private coding, research, and analysis. No cloud connection required.