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Normalise Gamma_N for consistent penalty/Nitsche scaling #109
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mesh.Gamma_Nchanges from returning the rawCoordSys3D(self._Gamma) to returning a normalizedsympy.Matrix. This is an API-breaking change for any downstream code that previously usedmesh.Gamma_N.x/.y/.z. If backward compatibility is required, consider adding a separate public property for the raw coordinate system (e.g.,Gamma_CS/Gamma_raw_cs) or documenting a deprecation path and the new component access pattern explicitly.There was a problem hiding this comment.
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Acknowledged — this is intentional. The old
CoordSys3Dreturn type was misleading:Gamma_Nimplied a normalised normal but returned the raw un-normalised coordinate system. The name/contract now matches the implementation.Internal call sites (Nitsche BC in both
SNES_VectorandSNES_Stokes_SaddlePt) are updated. User code that accessedmesh.Gamma_N.xshould usemesh.Gamma_N[0](matrix indexing) or switch tomesh.Gammafor the raw normal.The docstring documents the change and the relationship to
mesh.Gamma.