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Releases: vega-ui/ui

@vega-ui/utils@2.4.0

22 Apr 21:03
2ec39b3

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@vega-ui/utils@2.4.0

@vega-ui/tokens-core@2.4.0

22 Apr 21:03
2ec39b3

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Minor Changes

  • a77ab19: Changed xs, sm, md, lg, xl sizes of all components

@vega-ui/theme-core@2.4.0

22 Apr 21:02
2ec39b3

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Patch Changes

  • 0bd6953: Fixed separator color
  • Updated dependencies [a77ab19]
    • @vega-ui/tokens-core@2.4.0

@vega-ui/react@2.4.0

22 Apr 21:03
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Minor Changes

  • a77ab19: Changed xs, sm, md, lg, xl sizes of all components

Patch Changes

  • 47f3ced: Fixed select listbox background
    • @vega-ui/hooks@2.4.0
    • @vega-ui/icons@2.4.0
    • @vega-ui/react-context@2.4.0
    • @vega-ui/utils@2.4.0

@vega-ui/react-context@2.4.0

22 Apr 21:02
2ec39b3

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@vega-ui/react-context@2.4.0

@vega-ui/icons@2.4.0

22 Apr 21:02
2ec39b3

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@vega-ui/icons@2.4.0

@vega-ui/hooks@2.4.0

22 Apr 21:02
2ec39b3

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Patch Changes

  • @vega-ui/utils@2.4.0

@vega-ui/utils@2.3.1

27 Mar 15:09
e206fee

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@vega-ui/utils@2.3.1

@vega-ui/tokens-core@2.3.1

27 Mar 15:09
e206fee

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Patch Changes

  • 3858f99: Refactored color system and semantic tokens

    • Updated color palette in @vega-ui/tokens-core: revised oklch values across all color scales for better perceptual uniformity
    • Replaced static surface tokens (surface-ultrathinsurface-ultrathick) with surface-primary / surface-secondary in both light and dark themes
    • Tweaked fill token chroma/lightness values in light and dark themes for improved contrast
    • Button ghost/transparent hover and active backgrounds now use oklch(from …) relative color syntax instead of hardcoded palette steps, making them automatically adapt to any primary/secondary accent color
    • Added Playground story showcasing Badge, Button, Alert, Checkbox, Radio, Avatar, SegmentedControl and Slider in a single view
  • 2fe1a01: Fixed colors

@vega-ui/theme-core@2.3.1

27 Mar 15:09
e206fee

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Patch Changes

  • 3858f99: Refactored color system and semantic tokens

    • Updated color palette in @vega-ui/tokens-core: revised oklch values across all color scales for better perceptual uniformity
    • Replaced static surface tokens (surface-ultrathinsurface-ultrathick) with surface-primary / surface-secondary in both light and dark themes
    • Tweaked fill token chroma/lightness values in light and dark themes for improved contrast
    • Button ghost/transparent hover and active backgrounds now use oklch(from …) relative color syntax instead of hardcoded palette steps, making them automatically adapt to any primary/secondary accent color
    • Added Playground story showcasing Badge, Button, Alert, Checkbox, Radio, Avatar, SegmentedControl and Slider in a single view
  • Updated dependencies [3858f99]

  • Updated dependencies [2fe1a01]

    • @vega-ui/tokens-core@2.3.1