Releases: wahidrachmawan/uNode
Releases · wahidrachmawan/uNode
v3.2.10
v3.2.9
-Added option to enable/disable auto reconnection of port upon deleting node in preference
-Added option to change preferred graph layout in preference
-Added index output in foreach node
-Improved Code Generation
-Improved Editor
-Fixed most of reported bugs
v3.2.8
- Improved Code Generation
- Improved Editor
- Fixed most of reported bugs
v3.2.7
- Added preference to enable/disable auto refresh after compiling graphs
- Improved Editor
- Added Preprocessor node
- Added ability to find all script graph with debug enabled
- Fixed some warning in newer unity version
v3.2.6
-Improved C# Parser
-Improved Code Generation
-Improved Editor
-Fixed some bugs
v3.2.5
-Improved Editor
-Fixed some bugs
v3.2.4
-Improved C# Parser
-Improved Editor
-Fixed error in newer unity version
-Fixed some bugs
v3.2.3
- Improved C# Parse
- Improved Editor
- Fixed some bugs
v3.2.2
- Now you can have flow node inside Any State node
- Added On State Update event to listed for State Machine tick
- Added ability to change State Machine update type ( Update, Fixed Update, Late Update or Manual )
- Added GraphGuid attribute for referencing runtime graph in inspector, this will be auto added to generated variable when the type is from runtime graphs
- Added 'Parse Script' menu on right clicking script file to quickly parse c# script to graph
- Added 'Parse Script to Graph' button in the inspector when selecting c# script
- Improved C# Parse
- Improved Editor
- Fixed some bugs
v3.2.1
- Added encapsulate variable to property context menu
- Added ability to implement interface property
- Added ability to insert c# code to existing graph from c# class, variable, property, method, statement, or expression.
- Added preference option to always carry connected input value nodes
- Improved C# Parser
- Improved Code Generation
- Improved Editor
- Fixed generic type name is not trimmed
- Fixed issue related to Unity 6.2
- Fixed some bugs