BadSSIL: Avoid using C-style inits to broaden GLSL compatability.#2
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OdieHerpaderp wants to merge 1 commit intowareya:mainfrom
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BadSSIL: Avoid using C-style inits to broaden GLSL compatability.#2OdieHerpaderp wants to merge 1 commit intowareya:mainfrom
OdieHerpaderp wants to merge 1 commit intowareya:mainfrom
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This prevents the shader from breaking on lower GLSL versions.
Capostrophic
reviewed
Jun 2, 2025
| float e_v = dot(e.rgb, vec3(0.333)) * e.a; | ||
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| float eles[5] = {a_v, b_v, c_v, d_v, e_v}; | ||
| float eles[5]; |
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float eles[5] = float[](a_v, b_v, c_v, d_v, e_v); is the idiomatic way to do this supported by 1.20 spec.
Also, use spaces for formatting. 😿
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This prevents the shader from breaking on lower GLSL versions.