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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,7 @@ The game is built on **Katha Upanishad's chariot metaphor** (Nachiketopakhyana):
- 📜 **In-Game shaashtra** — Full philosophical treatise accessible via ESC
- 🔔 **Canvas Alert Queue** — Contextual slide-in alert cards (top-right), category-colored, auto-dismiss; de-duplicated (no per-second flood)
- ⚖️ **Prarabdha Bhog System** — Endure past karma over time; unit-break explosion; MAX 15 cap; samaya penalty ×1.15; `_praarabdhaSpeedMul` carry-forward across janma
- 🧘 **Chetanaa Immunity** — चेतना-जागृति grants karma immunity (गीता 4.37 — ज्ञानाग्निः सर्वकर्माणि भस्मसात्)
- 👁️ **Chetanaa Immunity** — चेतना-जागृति grants karma immunity (गीता 4.37 — ज्ञानाग्निः सर्वकर्माणि भस्मसात्)
- 🧩 **ES6 Modular Architecture** — KarmaEngine split into 4 mixins: KarmaMixin, PhysicsMixin, StateMixin + Renderer + Touch + Tutorial
- 🧘‍♀️ **Bhakti-Marga Spawn Bias** — Naama always spawns inside the tunnel (tunnelProb=1.0); other Maya objects spawn 85% outside and 15% inside — obstacles remain but Naama stays dominant in the path

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