feat: add spatial queries, zone spawning, and world recovery to Lua API#3
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feat: add spatial queries, zone spawning, and world recovery to Lua API#3
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Expose the three new asobi features to Lua scripts: - game.spatial.query_radius/nearest/in_range/distance — spatial queries on entity tables with automatic binary-to-atom key conversion - game.zone.spawn/despawn — template-based entity spawning (world mode) - spawn_templates(config) callback — define spawn templates from Lua - on_world_recovered(snapshots, state) callback — handle snapshot recovery
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Summary
game.spatial.*—query_radius,nearest,in_range,distanceoperating on Lua entity tables. Handles binary→atom key conversion automatically so Lua tables work withasobi_spatial.game.zone.spawn/despawn— template-based entity spawning from Lua scripts (requires zone context, world mode only).spawn_templates(config)— new optional Lua callback returning a template registry table with respawn rules.on_world_recovered(snapshots, state)— new optional Lua callback invoked when a world restarts from DB snapshots.Bumps asobi dependency to pick up zone persistence, spawner, and spatial features from widgrensit/asobi#63.
Test plan