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Mitsuba2

  • SimpleSphere

    • a sphere located at (0, 0, -2)
    • simple point lighting , simple camera, no texture, just for practice to write Mitsuba2 scene
  • SimpleSphereCheckerBack

    • "simpleSphere" + checker board rectangle obj + environmental emitter
  • SimplePolar

    • SimpleSphereCeckerBack + 2 linera polarizer rectangles
    • run: mitsuba -m scalar_rgb_polarized polar_simple.xml or use "scalar_spectral_polarized" variant.
    • If you would change the angle of the one linear polarizer angle, you could see the polarization effect.

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Mitsuba2 renderer用のシーンファイル

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