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feat(classic-games): 新增 Mini Pah Tum 小游戏#1219

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codex/classic-game-20260717-2123-pah-tum-lite
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feat(classic-games): 新增 Mini Pah Tum 小游戏#1219
wyf027 wants to merge 1 commit into
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codex/classic-game-20260717-2123-pah-tum-lite

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@wyf027

@wyf027 wyf027 commented Jul 17, 2026

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Summary

  • 新增单文件 HTML + TailwindCSS 小游戏:Mini Pah Tum
  • 文件路径:project/classic-games/20260717-2123-pah-tum-lite.html
  • 历史扫描显示 Pah Tum / pah-tum-lite 未使用,本次选择该经典连线得分玩法

Validation

  • 确认文件存在并包含完整 HTML 结构、TailwindCSS CDN 与可运行游戏逻辑
  • 通过关键标记检查:startGamelinesThroughscorePlacementchooseAiMoveplacePiecechooseCellfinishGamerenderaddEventListener
  • 通过内联脚本语法检查:new Function(...)
  • 通过 git diff --check -- project/classic-games/20260717-2123-pah-tum-lite.html

Audit

  • 审计脚本:run-audit.sh
  • 结果:OVERALL_EXIT=0
  • WARN:无
  • AUDIT_DIR:/tmp/git-commit-audit-20260717-212737-34455

Commit

  • Local commit: 06f976e1db0988b8de7318f4534e5225e0e06c87
  • Remote commit: 78b799850fec8de4ae8e519d6d32fa7e22e358d8

@chatgpt-codex-connector chatgpt-codex-connector Bot left a comment

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💡 Codex Review

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Reviewed commit: 78b799850f

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Comment on lines +140 to +142
setTimeout(() => {
placePiece(chooseAiMove(), "A");
locked = false;

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P2 Badge Cancel pending AI moves when resetting

If the player presses 重开 during the 450ms AI delay, startGame() resets the board but this timeout still runs and places an AI piece into the fresh game, so a new game can start with a phantom AI move; repeated resets can also queue multiple stale AI moves. Store and clear the timeout on reset, or guard the callback with a game-generation token before applying the AI move.

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